Tdworld 1246 W Classroom
Tdworld 1246 W Classroom
Tdworld 1246 W Classroom
Tdworld 1246 W Classroom
Tdworld 1246 W Classroom

GE: Learning is Active

Aug. 1, 2013
Today, the strategy being deployed by the Learning and Development team at GE Digital Energy in class management revolves around promoting each student to take a very active participation in learning and developing their skills.

Gone are the days when training was for the instructor to narrate the content of slides, sometimes referred to as teaching by PowerPoint. Today, the strategy being deployed by the Learning and Development team at GE Digital Energy in class management revolves around promoting each student to take a very active participation in learning and developing their skills. 

For example, instead of teaching theory elements of a course (which is a dry subject) we are utilizing graphical technology, animation and advance learning methods.  Furthermore, by providing access to elements of course content in advance to the students through e-webinars prerequisites we encourage learning to start prior to attending the training.

The advantages of this approach:

  • Allow more time for the student to think and bring valuable inquiries to the training.
  • Provide equal quality time for the student to grasp key theoretical ideas prior to the classroom experience.
  • Provide the student the capability to do self-testing of key concepts and self-improvement prior to the hands-on sessions.
  • This leads to a far more productive and effective hands-on training experience for the student.

The classroom of today through a variety of media resources can host both local and remote students.  Virtual Machine (VM) training has allowed the instructor’s role to evolve to one of Facilitator of workshops and knowledge confirmation testing.

The student’s knowledge is enriched with quality graphical demonstrations that allow easy visualization of the subject so students can instead focus on content applications.  The graphical engines enable a new world learning experience where customers can see the impact of a misapplication without experiencing the pain and cost of misapplication in the field.   

For example, a VM provides students the ability to simulate a recovery procedure of a transformer defect causing a fire alarm.  The need for physical presence near the equipment is replaced with graphical displays providing a rich customer learning experience at an effective cost.

The post customer experience is also improved by mobile learning that enable students to review the class content at the time required for application. Students can search for their required training section and not only get a textual description but a graphical demonstration. The delivery of material does not require expensive devices and software; today it can be done with smartphone and tablet technology all reasonable priced using readily available apps.

Technology advancement has enabled cost effective mobile learning and animation. The instructor’s role will continue to evolve to a facilitator of class activities, gaming technology and engines will continue to push the boundaries and improve the students learning experience. This allows local and remote students to be provided with equal learning opportunities, with enrich student learning before, during and after class.

Voice your opinion!

To join the conversation, and become an exclusive member of T&D World, create an account today!